The player communicates its current state through various events and keeps track of assorted modes and phases.
Events can be caught in any Javascript event described below while modes and phases can be requested via functions in the API.
1.0 | Events
Events indicate every action the player makes, such as play, pause or switch to full screen. Events can be used in combination with commands as callback functionality or with data attributes to obtain certain information (like the time played). These events can be caught with the on()
function in the player API.
1.1 | Media Events
Event name | Description | Related API function |
load | Media data loading started | |
loadeddata | Media data was loaded | |
loadedmetadata | Media metadata was loaded | |
canplay | The player is now ready to play. | play() |
play | The player has executed a play command. | |
pause | The player is now paused. | |
playing | The player is now playing. | |
seeking | The player is now seeking. | |
seeked | The current playback position has changed by the player as a result of a seek action. | |
ended | Playback has stopped because the end of the media resource was reached. | |
started | The player has started for the first time. This event happens at most once during a player session. | |
timeupdate | The time has been updated by the player. Note: The time reported by the player changes between timeupdate events. The rate of this event is throttled due to performance reasons. | getCurrentTime() |
stalled | The player is trying to fetch new media data, but is unable to retrieve it and continue playing. | |
unstalled | The player is able to continue playing. | |
progress | The buffer has been updated by the player. | getBuffered() |
error | The player has encountered an error which prevents it from playing the content further. | |
aderror | The advertisment provider encountered an error which prevents the ad from playing in the player. | |
adnotfound | The advertisment provider did not find an ad to play in the player. |
1.2 | Data Events
Event name | Description | Related API function |
loadedplayoutdata | Playout data is loaded. | getPlayoutData() |
changedplayoutdata | Playout data changed. | getPlayoutData() |
loadedclipdata | Clip data is loaded. | getClipData() |
loadedprojectdata | Project data is loaded. | getProjectData() |
chapterlistchange | The list of chapters has changed. | getChapterList() |
relatedclipschange | The list of related clips have been loaded / changed. | getRelatedList() |
assetlistchange | The list of assets has changed. | getAssets() |
audiotracklistchange | The list of audio tracks has changed. | getAudioTracks() |
durationchange | The duration of the clip has changed. | getDuration() |
1.3 | State Changes
Event name | Description | Related API function |
modechange | The mode has changed. The wrapper class bb-mode-{mode} has also changed. | getMode() |
statechange | The state has changed. The wrapper class bb-state-{state} has also changed. | getState() |
phasechange | The mode has changed. The wrapper class bb-phase-{phase} has also changed. | getPhase() |
flagchange | A flag has changed. | getFlag(flagname) |
1.4 | Ad-related Events
Event name | Description |
adstarted | An ad has started. |
adquartile1 | An ad has reached its first quartile. |
adquartile2 | An ad has reached its second quartile. |
adquartile3 | An ad has reached its third quartile. |
adfinished | An ad has finished. |
1.5 | Autoplay Next Events
Event name | Description |
autoplaynexttimerstarted | The AutoPlayNext timer has started. |
autoplaynexttimercancelled | The AutoPlayNext timer was cancelled. |
autoplaynexttimertick | The AutoPlayNext timer tick. |
autoplaynexttimerfinished | The AutoPlayNext timer has finished. |
autoplaynexttimerpaused | The AutoPlayNext timer has paused. |
autoplaynexttimerresumed | The AutoPlayNext timer has resumed. |
1.6 | General Events
Event name | Description | Related API function |
ready | The player API is ready and functions can be called from the API. | |
assetselected | A different asset has been selected by the player. | getCurrentAsset() |
audiotrackchange | A different audio track was selected by the player. | getCurrentAudiotrack() |
volumechange | The volume has changed. | getVolume() |
subtitlechange | The subtitle language has changed. | getCurrentSubtitle() |
subtitlelinechange | The current subtitle line has changed. | getCurrentSubtitleLine() |
resized | The player size has been changed. | |
inview | The player is now inside the user agents viewport. | |
outview | The player is now outside the user agents viewport. | |
fullscreen | The player is now fullscreen. | |
retractfullscreen | The player is now not fullscreen. | |
floatstart | The player initiated floating behaviour. | |
floatend | The player stopped floating behaviour. |
Example: Play the player when the canplay
event is fired.
player.on('canplay.bbskin', onCanPlay); function onCanPlay(){ player.play(); }
2.0 | Modes
The player runs in different modes dependent on the current media type. For example, the player has a different mode for live content than is has for commercial content.
The current mode can be retrieved by calling getMode()
The event modechange
is thrown when the mode changes.
Mode name | Class | Description |
static | bb-mode-static | The player has static content loaded, like an image or an SWF object. |
commercial | bb-mode-commercial | The player is playing a VMS creative, VAST source or any other commercial. |
audio | bb-mode-audio | The player is playing audio only content. Note: The player can still display a thumbnail image that is linked to the audio clip. |
video | bb-mode-video | The player is playing a video. |
live-audio | bb-mode-live-audio | The player is playing live-audio and some features might not be available (eg. getDuration() ). |
live-video | bb-mode-live-video | The player is playing live-video and some features might not be available (eg. getDuration() ). |
Example: If the mode is audio, set the volume to 100%.
if(player.getMode() == 'audio'){ player.setVolume(1); }
3.0 | Phases
In the process of playing content, the player goes through different phases. The current phase can be retrieved by calling getPhase()
. The event phasechange
is thrown when the phase is changed.
Phase name | Class | Description |
INIT | bb-phase-init | The player has initialized and is waiting to play. |
PRE | bb-phase-pre | The player is playing a pre-content item, like a pre-roll commercial. The player will go through the PRE phase even if no pre-roll ad is configured or available. |
MAIN | bb-phase-main | The main content is being played. |
POST | bb-phase-post | The player is playing a post-content item, like a post-roll commercial. The player will go through the POST phase even if no post-roll ad is configured or available. |
EXIT | bb-phase-exit | The player has finished playing all content and has arrived in the exit phase. The exit screen can be shown here. |
Example: If the phase is EXIT
, retract from fullscreen.
if(player.getPhase() == 'EXIT'){ player. retractFullscreen(); }
4.0 | States
States describe the current condition of the video content. These states be retrieved by calling the getState()
function. The statechange
event is thrown when the state changes, along with the related state event described below.
State name (event) | Class | Description |
playing | bb-state-playing | The player is playing. |
paused | bb-state-paused | The player is paused. |
error | bb-state-error | The player has encountered an error. |
loading | bb-state-loading | The player is loading and is. |
Example: If the player has encountered an error, display an error element.
player.on('statechange', function(){ if(player.getState() == 'error'){ myErrorIcon.hide(); } });
Or display an error element directly on the error
event:
player.on('error', function(){ myErrorIcon.hide(); });
5.0 | Other useful classes
Name | Class | Description |
fullscreen | bb-fullscreen | The player is now fullscreen. |
play pending | bb-playpending | The player has received a play call, but has not yet thrown the playing event. |
stalled | bb-stalled | The player has stalled due to buffering. |